

Firstly, the rapid decline of handheld console revenues. Our prediction that each of the four screens would take 25% of the market and align with time spent by consumers has largely come true. In early 2012, Newzoo introduced the consumer-centric Screen Segmentation as an alternative for the traditional game segmentation. Mobile Gaming to Reach $37.0 Billion Despite Lower Growth for Tablets Than Anticipated Other market research reports have mentioned far higher revenues for this part of the world but, despite a huge mobile gaming audience of more than 190 million consumers, spending has remained low. Mobile games will generate $1.4 billion, up significantly from $900 million last year.
THE BEST VIDEO GAMES 2016 PC
China’s PC market is showing signs of slowing growth, with a 4% increase compared to the previous 16% as the success of “core” mobile titles is starting to cannibalize PC game spending. China alone accounts for half of APAC’s revenues, reaching $24.4 billion this year to cement its place as the largest games market in the world, ahead of the US’s anticipated market size of $23.5 billion. This growth represents a 10.7% YoY increase. The latest revenue and gamer estimates by segment on a global, regional and country level can now be analyzed in Newzoo’s Games Market Dashboard.ĪPAC Accounts for 47% of the Global Market China Mobile Revenues hit $10 BillionĪPAC territories will generate $46.6 billion this year, or 47% of total global game revenues.
THE BEST VIDEO GAMES 2016 UPDATE
The Q2 2016 Update of Newzoo’s Global Games Market Premium service was made available to its clients this week.

THE BEST VIDEO GAMES 2016 FREE
You can find the below data and more in our Free Global Games Market 2016 Report. Newzoo expects the global market to grow at a CAGR of +6.6% toward 2019, eventually reaching $118.6 billion with mobile gaming at $52.5 billion. China alone accounts for one-quarter of all global game revenues. APAC continues to dominate worldwide, accounting for 47% of the market. For the first time, mobile gaming will take a larger share than PC with $36.9 billion, up 21.3% globally. It shows that gamers worldwide will generate a total of $99.6 billion in revenues in 2016, up 8.5% compared to 2015.

Today, Newzoo released the latest quarterly update of its Global Games Market Report. You can find the April 2017 version here. Trend Reports Free reports and whitepapers.Key Numbers Our latest market estimates.
